_SANDMAN_OBJECT
Definition
typedef struct _SANDMAN_OBJECT {
UCHAR FileName[ MAX_PATH ]; // Hibernation file filename
HANDLE hFile; // File handle to opened file
HANDLE hMap; // Mapping handle to opened file
PUCHAR Map; // Mapping of opened file
PIMAGE_HIBER_HEADER FileHdr; // Alias to file header (file offset 0)
PULONG FreePages; // TODO
PKPROCESSOR_STATE32 ProcState; // Alias to processor state
PMEMORY_RANGE_ARRAY MemArray; // Alias to 1st element in Memory Array list
PSANDMAN_TREE PagesListHead; // Alias to page memory.
ULONG TotalListEntries; // Linked to PagesListHead
ULONG MemRangesCount; // Stats
ULONG HighestPage; // Used for size.
} SANDMAN_OBJECT, *PSANDMAN_OBJECT;
Sandman framework. (c) 2008. Matthieu Suiche(msuiche [at] gmail.com)